Addressed various warnings throughout the project. #493
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software-migration-backups/Dumper-7-17-05-2026!493
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Delete branch "Evasion3356/FixWarnings"
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Removed unnecessary #pragma once in a CPP file.
Fixed a collision scenario in CollisionManager, where the game had a Member and Member_0, that Member -> Member_0 collided with the static member called Member_0. Fixed typo in WindowsSectionInfo static assert.
Fixed FindPatternInRange's CurrentSkips resetting inside the for loop scope each for loop iteration.
This is the "fix" for colliding names:


This is how it looked before:
Branch tested in Release mode on Ready or Not UE5.3.2.0.
This check seemed backwards to me. If it was intentional I can walk this change back.
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