GNames overwritten, game crashes when injecting #472

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opened 2026-02-06 20:40:59 +01:00 by venividiviciuss · 2 comments
venividiviciuss commented 2026-02-06 20:40:59 +01:00 (Migrated from github.com)

Game: Epitome pre-alpha (ue: 5.7.2.0)
GWorld: 0x99277E0 ✓ (default)
GObjects: 0x979ca20 ✓ (default)
GNames: 0x96CE980 ? (overwritten)

Image Image

The game crashes immediately after the injection

Game: Epitome pre-alpha (ue: 5.7.2.0) GWorld: 0x99277E0 ✓ (default) GObjects: 0x979ca20 ✓ (default) GNames: 0x96CE980 ? (overwritten) <img width="1468" height="805" alt="Image" src="https://github.com/user-attachments/assets/3b2b4c44-303c-42c8-b63f-a31d65a0a1cd" /> <img width="425" height="1171" alt="Image" src="https://github.com/user-attachments/assets/ecb0685e-84d2-4f8f-8a48-041ef851b5cd" /> **_The game crashes immediately after the injection_**
Fischsalat commented 2026-02-06 21:55:43 +01:00 (Migrated from github.com)
Have you tried this? https://github.com/Encryqed/Dumper-7/issues/449#issuecomment-3672446385
venividiviciuss commented 2026-02-06 22:22:48 +01:00 (Migrated from github.com)

FIX:

Changing the hardcoded offset for FField::CastFlags in Offsets.h

-inline int32 CastFlags = 0x10;
+inline int32 CastFlags = 0x18;

@Fischsalat thanks!

FIX: Changing the hardcoded offset for FField::CastFlags in Offsets.h -inline int32 CastFlags = 0x10; +inline int32 CastFlags = 0x18; @Fischsalat thanks!
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software-migration-backups/Dumper-7-17-05-2026#472
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