[Dead by Daylight] Memory Access Violation at FindClassFast("Actor") #429
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software-migration-backups/Dumper-7-17-05-2026#429
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Not sure if running it like this an issue.
It throws this error.
Hardcode the UObject::Name offset to 0x20 and see if it still crashes.
Alright, lemme try that. Since I had no clue where that would be I just set a breakpoint and traced back the function calls.
So, I assume
Offsets.cppchangingto
After doing this the console now says:
suddenly after, it crashes here:
Ok, 0x20 is wrong, the original should be fine then. Could you call
ObjectArray::DumpObjects(fs::current_path());after the UObject::Outer offset is initialized? After that please send the generatedGObjects-Dump.txtfile (from the game folder) in here.Show the callstack, some lone exception is not much help.
The entire call stack is some random stuff with numbers, but I can check again.
It starts from here
at this part actually
This here
btw. is this an issue?