Functions of reloaded blueprint classes can't be called after reload. #163

Open
opened 2024-06-24 20:03:59 +02:00 by Fischsalat · 0 comments
Fischsalat commented 2024-06-24 20:03:59 +02:00 (Migrated from github.com)

The static UFunction* Function still points to the old UFunction instance that has been unloaded and reloaded. This leads to a call to ProcessEvent with an invalid function as a parameter and causes a crash.

Possible fix: do the same thing as BlueprintGeneratedStaticClass.

The static `UFunction* Function` still points to the old UFunction instance that has been unloaded and reloaded. This leads to a call to `ProcessEvent` with an invalid function as a parameter and causes a crash. Possible fix: do the same thing as `BlueprintGeneratedStaticClass`.
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
software-migration-backups/Dumper-7-17-05-2026#163
No description provided.