Functions of reloaded blueprint classes can't be called after reload. #163
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software-migration-backups/Dumper-7-17-05-2026#163
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The static
UFunction* Functionstill points to the old UFunction instance that has been unloaded and reloaded. This leads to a call toProcessEventwith an invalid function as a parameter and causes a crash.Possible fix: do the same thing as
BlueprintGeneratedStaticClass.